
- FREECOL MAP SELECTION GENERATOR
- FREECOL MAP SELECTION MOD
- FREECOL MAP SELECTION FULL
- FREECOL MAP SELECTION MODS
FREECOL MAP SELECTION MODS
Fixed an issue that sometimes prevented mods from being deactivated in the Preferences.The bug caused the button to have no effect the first time it was clicked after restarting the application.
FREECOL MAP SELECTION GENERATOR
Fixed a bug that prevented the map shortcut buttons on the Map Generator dialog from working properly.Sound effects are now properly played when attacking.A unit in a building is no longer drawn at the top of the building (that is, the area for showing goods production) if the production is zero.Fixed scaling and placement of goods production icons on colony tiles.Fixes game hangs on end turn in some specific cases.Fixed a bug that caused the same maps always being generated when starting a new game.Bugfix: Units that are not available to a player can now be captured if a valid "unit-change" exist.Bugfix: Mods are no longer loaded twice (thereby causing varius problems in the colony panel and other places when modifications were made).Mods can now define new order buttons (and have them applied without having to restart the game).This fixes a regression introduced in 0.11.x that prevented the "partial" flag from working. Partial modifications to the specification is now possible again.The specific type of hill/mountain is determined by the latitude. New types of mountains and hills defined by mods are now used when generating maps.This allows maps to be made with new terrain types, and other resources, added by mods. Allow mods to be loaded when making maps in the map editor.The AI now produces fewer and better colonies.More efficient transportation of goods and units (better utilization of the capacity of ships and wagon trains).Escort unit missions are now immediately aborted if the protected unit gets destroyed.The AI now gets less benefits on lower difficulty levels to make everything easier.Greatly reduces the time needed by the AI (the wait time after ending the turn).The displayed occupation string on a pioneer now shows "C" for clear forest instead of "P".The chat panel (start game panel in multiplayer) is now placed directly below the list of players making the dialog work better on small screens.


The start game panel can now be resized to smaller than the initial size.Allows the player to easily view all files while loading savegames/maps.
FREECOL MAP SELECTION FULL
FREECOL MAP SELECTION MOD
Added the mod "Hitpoints and Combat" that adds hitpoints and ranged combat to the game.Jesuit Missionary can now recommision itself in colonies without a church.The standard panel background image is now both brighter and without obvious tiling artifacts on larger screens.Updated the old tracks with new updated versions.All savegames from 0.12.0 and up should continue working with 1.1.0.
